home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Aminet 28
/
Aminet 28 (1998)(GTI - Schatztruhe)[!][Dec 1998].iso
/
Aminet
/
game
/
2play
/
FreeCiv1.7-040.lha
/
FreeCiv
/
NEWS
< prev
next >
Wrap
Text File
|
1998-08-14
|
2KB
|
53 lines
Welcome to Freeciv 1.7!
Thanks again to all our developers, who continue to work so hard.
For 1.7, a _lot_ of bugs have been fixed, new features added, and thanks
to John Stonebraker, the AI is now so powerful that you'll probably want
to handicap it. :-)
Those who are interested in seeing the detailed changes should check
the ChangeLog file.
WHAT'S CHANGED SINCE 1.6.3:
- Massive AI changes. It plays smarter, and the AI uses seagoing vessels.
- The contents of the help system have been improved substantially.
- Many bugs fixed.
- We now recommend you use "configure" instead of Imake.
- Settlers have a new "e"xplore mode.
- The makefiles now contain auto-generated dependency information.
- Units within the radius of the city to which they belong no longer
cause unhappiness. This will allow much more realistic defense
scenarios.
- The tax/lux/sci rates are now limited by your government type.
Also, they can modified by clicking on the rate status icons.
- The behaviour of spies and diplomats has been greatly improved.
- Freeciv now needs to transmit a lot less data (<25%!) when playing
over the Internet. This will greatly speed up games.
- Preliminary support for compiling Freeciv under Windows and OS/2,
when used in conjunction with the GNU tools.
- From now on, it will be possible for different Freeciv versions to
talk to each other if they're able.
- Tracy Reed (who provides www.freeciv.org) reports that our site is
getting over 6,000 hits per month. He was quoted as saying "Cool!
Now my computer is doing something!"
- Lots, and Lots, and Lots of donated patches. Thanks guys, keep 'em
coming!
KNOWN BUGS:
Freeciv 1.7 is the first stable release since 1.6.3, and is considered
bug-free enough for everyday use.
However if you do find one, please report it (or other problems) to
the freeciv-dev mailing list. For instructions on how to do this, see:
http://www.freeciv.org
THINGS TO DO:
- goto should be looked at, as units with moves left after a goto should
be active but aren't.
- Alliances, the Space Race, and more!!